Pods · Pod 01
From wireframe to in-engine, one team.
Most studios split interface work across a designer, an artist and an engineer who never share a stand-up. The result is menus that look great in Figma and fall apart at 30 frames on a Switch. The UI/UX pod keeps the whole chain on one squad, so the person who drew the flow is in the room when it's implemented.
- UX Lead
- UI Artist
- Motion Designer
- UI Engineer
- Producer
What the pod owns
- Player-facing HUD and in-game menus
- Front-end, lobbies, store and progression screens
- Onboarding and first-time-user flow
- Accessibility pass and localization-safe layouts
- In-engine implementation and polish
- Team
- 3 to 6 people: UX lead, UI artist, motion designer, UI engineer, producer.
- Ramp-up
- About two weeks from kickoff to first in-engine check-in.
- Engagement
- Typically 3 to 12 months. Scales up for launch, down for maintenance.
- Engines
- Unreal (UMG, Slate), Unity (UI Toolkit, uGUI), Frostbite and proprietary engines.
- Design tools
- Figma, After Effects, your design system if you have one, ours if you don't.
- Platforms
- Console, PC, mobile and VR, with input, safe-zone and text-scaling rules for each.
How the UI/UX Pod runs
Audit and UX map
We play the build, chart every screen and state, and agree on what "done" means: which flows, which platforms, which frame budget.
Wireframes and flow
Low-fidelity screens in Figma with input maps for pad, keyboard and touch. Reviewed with your design director weekly.
Visual language
Type, color, iconography and a component library that fit the game's art direction and survive localization into German and Japanese.
Motion and prototype
Transitions and feedback designed in After Effects, then prototyped so the feel is settled before engineering time is spent.
In-engine implementation
Our UI engineer builds it in your engine, in your repo, against your data. Widgets are yours to keep, documented and reusable.
Polish, accessibility, loc QA
Text scaling, colorblind modes, controller remapping, and layout checks in every shipped language before it goes to cert.
Selected work
Pieces this pod shipped.
Tell us the slice. We'll name the team.
A few lines about the piece you need built. You'll hear back from a person with a proposed roster.
Scope this podor write to us directly: info@cgbot.com.mx