01
UI/UX Pod
Wireframe to in-engine, one team.
- Player-facing HUD and in-game menus
- Front-end, lobbies, store and progression screens
- Onboarding and first-time-user flow
- Accessibility pass and localization-safe layouts
- In-engine implementation and polish
- UX Lead
- UI Artist
- Motion Designer
- UI Engineer
- Producer
Key UI partner on EA Sports FC 25 and Madden NFL 24 · Borderlands UI
02
Character & Creature Pod
Concept to rig, ready for animation.
- Heroes, NPCs and creatures
- Cosmetics, outfits and uniforms
- Sculpt, retopology, textures and rig
- Character Lead
- Concept Artist
- Modeler
- Texture Artist
- Rigger
Remnant 2 · Roller Champions · Madden NFL 24
03
Environment Pod
Biomes, missions and stadiums, lit in engine.
- Full missions and biomes to performance budget
- Stadiums, arenas and architectural sets
- Prop kits, hard-surface sets and lighting
- Environment Lead
- World Builder
- Modeler
- Hard-Surface Artist
- Lighting Artist
Call of Duty: Black Ops 6 · EA Sports FC 25 · Fortnite
04
Concept Art Pod
The look, mood and identity of the project.
- Characters, creatures and environments
- Props, vehicles and model sheets
- Key art, splash screens and style guides
- Art Director
- Character Concept
- Environment Concept
- Prop Concept
- Key Art
Roller Champions · Star Wars: The Old Republic
05
Animation & VFX Pod
Gameplay-ready motion and real-time effects.
- Character animation and mocap cleanup
- Real-time VFX tuned to frame budget
- Engine ports and cinematics
- Animation Lead
- Animator
- Mocap Cleanup
- VFX Artist
- Tech Animator
Rocket League: flagship VFX, UE3 to UE5
06
Tech Art Pod
Shaders, pipelines and optimization passes.
- Shader and material libraries
- DCC tooling and pipeline automation
- Optimization passes that keep the build on budget
- Tech Art Lead
- Shader Artist
- Pipeline TD
- Optimization Artist
Unreal · Unity · proprietary engines
07
Porting & Compliance Pod
Certification-ready builds, end to end.
- PlayStation, Xbox and Nintendo builds
- Platform requirements and performance targets
- Certification and localization validation
- Platform Lead
- Platform Engineer
- Performance Engineer
- Cert QA
- Loc QA
Borderlands: UI optimization and porting
08
LiveOps Pod
For games already in players' hands.
- Seasonal content and feature iteration
- Bug backlog and QA collaboration
- Steady output on a live cadence
- LiveOps Lead
- Gameplay Engineer
- UI Engineer
- Artist
- Producer
Fortnite: environment props across seasons
09
Software & Product Pod
The apps and tools that sit around the game.
- Companion apps, mobile and wearables
- Backend services and internal tools
- Web platforms, VR and AR experiences
- Engineering Lead
- Backend Engineer
- Mobile Engineer
- Web Engineer
- UX Designer
Game-designer UX applied to business software