info@cgbot.com.mx

Austin, TX  ·  Monterrey, MX

Game Co-Development Pods — Austin · Monterrey

Hire a pod. Ship a piece of your game.

A pod is a complete senior team — lead, specialists and producer — that owns one slice of your game inside your engine, your repo and your time zone. Art and code, one team.

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Our Clients

Trusted by industry giants.

Shipped Titles

Games we've worked on.

Call of Duty: Black Ops 6 cover art

Call of Duty: Black Ops 6

Activision · Raven Software

Fortnite cover art

Fortnite

Epic Games

Rocket League cover art

Rocket League

Psyonix · Epic Games

EA Sports FC 25 cover art

EA Sports FC 25

EA Sports

Madden NFL 24 cover art

Madden NFL 24

EA Sports

The Outer Worlds cover art

The Outer Worlds 2

Obsidian Entertainment

Borderlands 4 cover art

Borderlands 3 & 4

Gearbox · 2K

Roller Champions cover art

Roller Champions

Ubisoft

Remnant 2 cover art

Remnant 2

Gunfire Games · Gearbox

Star Wars: The Old Republic cover art

SW: The Old Republic

BioWare · EA

Marvel Contest of Champions cover art

Marvel Contest of Champions

Kabam

Far Cry 6 cover art

Far Cry 6

Ubisoft

Overwatch 2 cover art

Overwatch 2

Blizzard Entertainment

New World: Aeternum cover art

New World: Aeternum

Amazon Games

Star Citizen cover art

Star Citizen

Cloud Imperium Games

Resident Evil 4 VR cover art

Resident Evil 4 VR

Capcom

Dead Rising 4 cover art

Dead Rising 4

Capcom

Arkheron

Reveal 2025

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Your game next

Let's talk about your project

CGBOT is a creative development studio born from professional game artists. For over a decade we've shipped world-class art, software and games alongside our partners — in dedicated pods that work as an extension of their team, not as a vendor.

How we work

One pod. One piece of your game.

You don't have to hand over the whole game to get real leverage. Pick the slice that's slowing you down and we staff a self-contained senior team around it: a lead, the specialists and a producer who runs it — inside your engine, your repo and your time zone.

Ownership

Owns an outcome, not a ticket queue

A pod is accountable for a deliverable: the front-end, a character roster, every stadium in the game, a platform build. The pod lead answers for quality, schedule and scope, so your producers manage one relationship instead of a dozen contractors.

Pipeline

Built in your engine and your tools

We work inside your Perforce or Git, your Jira, your Slack and your engine: Unreal, Unity, Frostbite-class proprietary tech or a web stack. Assets and code land in your repo, reviewed by your leads, on your naming conventions.

Overlap

Same clock as you

Austin and Monterrey both run on Central time. A 9-to-5 on the West Coast overlaps six hours with us; on the East Coast, seven. Stand-ups happen live, not as a recording.

Pick the slice. We bring the squad.

Every pod ships with a lead and a producer. Need something that spans two pods? We combine them under one lead.

  1. 01 UI/UX Pod Wireframe to in-engine, one team.
  2. 02 Character & Creature Pod Concept to rig, ready for animation.
  3. 03 Environment Pod Biomes, missions and stadiums, lit in engine.
  4. 04 Concept Art Pod The look, mood and identity of the project.
  5. 05 Animation & VFX Pod Gameplay-ready motion and real-time effects.
  6. 06 Tech Art Pod Shaders, pipelines and optimization passes.
  7. 07 Porting & Compliance Pod Certification-ready builds, end to end.
  8. 08 LiveOps Pod For games already in players' hands.
  9. 09 Software & Product Pod The apps and tools that sit around the game.

Selected Work

Craft that ships.

What we do

Two disciplines. One team.

Pods are how we like to work. Every discipline below is also available on its own — art or engineering outsourcing for when you need a few more hands rather than a whole team.

01 Game Art

  • 01 Concept Art Visual foundations that define the look, mood and identity of a project.
  • 02 3D Modeling Characters, environments, props and vehicles — crafted with detail and performance in mind.
  • 03 Animation Expressive motion: character work, mocap cleanup and gameplay-ready movement.
  • 04 VFX Impactful effects for gameplay and cinematics, optimized for performance.
  • 05 UI / UX Intuitive, visually engaging interfaces built for clarity and usability.
  • 06 Technical Art Bridging art and technology: optimization, pipelines and shader development.

02 Engineering

  • 01 Game Development Gameplay systems, UI systems, multiplayer features and performance optimization.
  • 02 Console Porting & Compliance PlayStation, Xbox and Nintendo — certification-ready builds, end to end.
  • 03 Software Engineering Web platforms, backend systems, APIs and internal tools.
  • 04 LiveOps & Production Support Feature iteration, bug fixing and QA collaboration that keeps games alive.
  • 05 UI Implementation End-to-end development across Unity, Unreal and proprietary engines.
  • 06 Localization Support Multi-language adaptation and validation for global launches.
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The Studio

Born in the industry. Built for partners.

We help creative people develop mastery and build careers they love — inside a safe, productive environment of constant learning and challenge. That culture is why our partners get AAA execution, every time.

"We evolved from a game art outsourcer into a full creative development studio — art and code, under one roof, in your time zone."

— Sergio Rosas, Creative Director

Austin, TX

United States

Monterrey, N.L.

Mexico

Ready for the start of creative development?

Tell us about your project. We'll bring the team.

Start your project

or write to us directly: info@cgbot.com.mx