Game Co-Development Pods — Austin · Monterrey
Hire a pod. Ship a piece of your game.
A pod is a complete senior team — lead, specialists and producer — that owns one slice of your game inside your engine, your repo and your time zone. Art and code, one team.
Our Clients
Trusted by industry giants.
Shipped Titles
Games we've worked on.
Call of Duty: Black Ops 6
Activision · Raven Software
Fortnite
Epic Games
Rocket League
Psyonix · Epic Games
EA Sports FC 25
EA Sports
Madden NFL 24
EA Sports
The Outer Worlds 2
Obsidian Entertainment
Borderlands 3 & 4
Gearbox · 2K
Roller Champions
Ubisoft
Remnant 2
Gunfire Games · Gearbox
SW: The Old Republic
BioWare · EA
Marvel Contest of Champions
Kabam
Far Cry 6
Ubisoft
Overwatch 2
Blizzard Entertainment
New World: Aeternum
Amazon Games
Star Citizen
Cloud Imperium Games
Resident Evil 4 VR
Capcom
Dead Rising 4
Capcom
Arkheron
Reveal 2025
Your game next
Let's talk about your project
CGBOT is a creative development studio born from professional game artists. For over a decade we've shipped world-class art, software and games alongside our partners — in dedicated pods that work as an extension of their team, not as a vendor.
How we work
One pod. One piece of your game.
You don't have to hand over the whole game to get real leverage. Pick the slice that's slowing you down and we staff a self-contained senior team around it: a lead, the specialists and a producer who runs it — inside your engine, your repo and your time zone.
- Your engine
- Your repo and Jira
- Your rituals
Senior, self-contained, on Central time
- In your build
- Reviewed by your leads
- Documented, yours to keep
Owns an outcome, not a ticket queue
A pod is accountable for a deliverable: the front-end, a character roster, every stadium in the game, a platform build. The pod lead answers for quality, schedule and scope, so your producers manage one relationship instead of a dozen contractors.
Built in your engine and your tools
We work inside your Perforce or Git, your Jira, your Slack and your engine: Unreal, Unity, Frostbite-class proprietary tech or a web stack. Assets and code land in your repo, reviewed by your leads, on your naming conventions.
Same clock as you
Austin and Monterrey both run on Central time. A 9-to-5 on the West Coast overlaps six hours with us; on the East Coast, seven. Stand-ups happen live, not as a recording.
Pick the slice. We bring the squad.
Every pod ships with a lead and a producer. Need something that spans two pods? We combine them under one lead.
- 01 UI/UX Pod Wireframe to in-engine, one team.
- 02 Character & Creature Pod Concept to rig, ready for animation.
- 03 Environment Pod Biomes, missions and stadiums, lit in engine.
- 04 Concept Art Pod The look, mood and identity of the project.
- 05 Animation & VFX Pod Gameplay-ready motion and real-time effects.
- 06 Tech Art Pod Shaders, pipelines and optimization passes.
- 07 Porting & Compliance Pod Certification-ready builds, end to end.
- 08 LiveOps Pod For games already in players' hands.
- 09 Software & Product Pod The apps and tools that sit around the game.
Selected Work
Craft that ships.
What we do
Two disciplines. One team.
Pods are how we like to work. Every discipline below is also available on its own — art or engineering outsourcing for when you need a few more hands rather than a whole team.
01 Game Art
- 01 Concept Art Visual foundations that define the look, mood and identity of a project.
- 02 3D Modeling Characters, environments, props and vehicles — crafted with detail and performance in mind.
- 03 Animation Expressive motion: character work, mocap cleanup and gameplay-ready movement.
- 04 VFX Impactful effects for gameplay and cinematics, optimized for performance.
- 05 UI / UX Intuitive, visually engaging interfaces built for clarity and usability.
- 06 Technical Art Bridging art and technology: optimization, pipelines and shader development.
02 Engineering
- 01 Game Development Gameplay systems, UI systems, multiplayer features and performance optimization.
- 02 Console Porting & Compliance PlayStation, Xbox and Nintendo — certification-ready builds, end to end.
- 03 Software Engineering Web platforms, backend systems, APIs and internal tools.
- 04 LiveOps & Production Support Feature iteration, bug fixing and QA collaboration that keeps games alive.
- 05 UI Implementation End-to-end development across Unity, Unreal and proprietary engines.
- 06 Localization Support Multi-language adaptation and validation for global launches.
The Studio
Born in the industry. Built for partners.
We help creative people develop mastery and build careers they love — inside a safe, productive environment of constant learning and challenge. That culture is why our partners get AAA execution, every time.
"We evolved from a game art outsourcer into a full creative development studio — art and code, under one roof, in your time zone."
— Sergio Rosas, Creative Director
Austin, TX
United States
Monterrey, N.L.
Mexico
Ready for the start of creative development?
Tell us about your project. We'll bring the team.
Start your projector write to us directly: info@cgbot.com.mx


